|
|
|
|
|
by blockwriter
1672 days ago
|
|
I would be curious to know what the specific intention behind your storytelling is. All the same, advice on any specific stripe of storytelling is, as a rule, generalizable. That is kind of what makes stories stories. The first thing to do is to distill extraneous detail into clear forms. Taking a boat over an unending ocean will produce little more than ocean; but, if the water was to recede, it would gradually reveal a varied topography. You will want to bring the elements of the story down to the forms in which they interact with one another best. Taking code as an example, you do not want to string together conditional statement after conditional statement, all with the aim of getting one piece of information into a usable form, and then go on to repeat those conditional statements anew if you need that piece of information in a slightly different form. You want to create functions that can be used as building blocks toward neatly and efficiently getting to your end result. In Children of Paradise, Jericho's disheveled clothing and strophic refrains, so too the symbol that is the trumpet, not to mention his name, do much of the work for the audience. Once these details are established, the audience has an idea of how he fits into the scene upon his arrival. The end toward which all the elements of the story move is the art. But they will be too viscous to do so if they are not sufficiently distilled. Mimesis by Auerbach is the best book on this subject that comes to mind. |
|