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by bri3d
1668 days ago
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I don't think this is true anymore, having had experience in this space. In the "bad old days," you could make a moderate (nothing like Silicon Valley engineer money) sum by selling exploits to modchip manufacturers, as they'd then use this to drive their hardware sales - pretty simple model. The last one of these I remember being particularly popular was the PS3 "True Blue" dongle. These days, exploits aren't particularly useful to drive hardware sales as they're mostly hardware free. So there's not a ton of monetary value - yes, you could try to sell a "custom firmware" for a few months, but once the exploit is reversed, it's game over for your income stream. Cheating is probably the only major revenue stream left in console exploitation, and as far as I know it's not popular enough to drive high prices for console exploits. Compared to phone exploits (wanted by nation-level actors and shady security firms for mostly evil purposes), ECU exploits (easier to protect and worth more per install), and PC exploit bug bounties, I think console hacking is pretty low on the lucrative scale, which is why so much more of it is done in the open. |
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