Hacker News new | ask | show | jobs
by chanc3e 1674 days ago
Totally.

Who is going to pay a studio to develop the models, artwork and code required to have a ‘NFT skin’ in a game? Money is made by selling a skin multiple times to return effort.

And what if I want that skin in League, rather than GTA? The whole concept is a nonsense.

Influencers + shady finance have collided to *create a climate melting scam.

Edit: spelling and errant word

2 comments

NFTs are a form of Status or Veblen good. This means being useless or grossly overvalued, exploiting craftspersons, being exclusive, prices defying reason are all good properties to have.

A physical world example is the combination of social media marketing, fast fashion and product drops. Items are sold for many multiples of their production cost due to a manufactured air of exclusivity and scarcity. As the items are mass produced from exploited labor, a bottleneck from time consuming highly skilled craftwork cannot be the cause of high prices.

There are many examples of conspicuous over consumption and status goods, all of them defying common sense to most. Remember the "I AM RICH" app? The NFT version is the same principle, merely on a different type of datastore.

Particularly relevant to NFTs is the art world of artificially inflated prices, donations to manufacture prestige and where fakes are hard to tell to the untrained eye and wealthy buyers bring lawsuits or otherwise buy the silence of those who can prove forgeries.

The artifact or artwork is not the goal, instead the ability to take something useless or mundane but somehow demonstrable as unique, prove provenance and flaunt wealth to some peer group considered high status is the goal. I suspect NFTs are currently in a gold rush stage and comparatively more open. When the loose flow of money is over, I expect it will decay back to gated elitism typical of the existing art world.

Underlying something like an Ethereum linked IPFS hash artifact are interesting consensus algorithms for persistent data-structures on open distributed networks. That they're being used in this manner is not surprising. It's reflective of humans, not something inherent to the utility of the tech.

Typically whta is done is that n upper / lower bits of the tokens ID is ignored which allows you to mint 2^n duplicates of a skin.

>And what if I want that skin in League, rather than GTA?

Too bad. Most games are not going to put in work to support other game's cosmetics.