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by wheelerof4te
1679 days ago
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C++ is indeed the most useful for use-cases where high-performance coincides with heavy OOP needs. Games fall right into that category. But my hope is that one day people will write games in more secure and slightly less verbose languages, like Rust. Most other software needs can be fulfilled by wrappping C function calls in Python or some other interpreted language. |
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Right now I'm working with fax machines and I have to provide a C library which is consumed by Scala services. Neither C++ nor Rust would have been an advantage as we are familiar with other methods of verification which are more battletested.