|
|
|
|
|
by curryst
1680 days ago
|
|
I think some entire themes just don't translate well. Explosions lose a lot of oomph if they aren't backed by powerful subwoofers. It's hard to pass environmental detail on an iPhone. Things like the scene with the bioluminescent creatures in Life of Pi lose a lot when you're on a small form factor screen. They also lose a lot if you have any glare on the screen. > adjust your aesthetic to create a great experience on everything from a silver screen to an iPhone and let us give you our money without denigrating us for not placing our butts in theater seats. This seems like the equivalent of saying "just write a single app that looks native everywhere". You're not going to get a bespoke C++ app back, you're going to get an Electron app that doesn't make anyone excited, but is easy to write. Movies are the same. If you're designing for the lowest common denominator, you don't get a movie that looks great everywhere. You get a movie that looks great on an iPhone, and it's pointless to watch anywhere else because it's going to look the same. I don't see how you can make a single movie that both utilizes the high-end equipment in a theater to it's fullest, but also doesn't lose anything when you watch it on an iPhone using the built-in speakers. They could do some "remastering" to release different versions for different platforms, but film buffs are always going to hold that some format is the "superior" one. |
|