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by xenocyon
1680 days ago
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IMHO, the bad nature of much of the UX we see around us is in the gray area between incompetence and malice. It's hard to sincerely concern oneself with usability when the main objective is to manufacture consent, manipulate the user into doing something you want, and use novelty or gamification to engage or convert. The poor design, flashy animations and other such cruft are a byproduct of this mentality - they may not always be inherently malicious in themselves but they are the result of a mindset which doesn't truly prioritize the user's interests. |
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Some of the middle managers I deal with regularly lament that our web sites don't look like "real" web sites, because they aren't flashy enough. When I ask them what web sites they consider "real," they say things like "YouTube," or "MTV." Sometimes name their favorite video game, or streaming show.
Fortunately, I'm able to push back on these requests successfully (so far). But sometimes I have to play the "We're a healthcare company, not a toy company" card. Sometimes that doesn't work, and I have to go over people's heads.
More and more, the people in charge don't know the difference between a web site, an app, a video game, or one of those TV police dramas where someone shouts "Enhance!" and a crime is solved.