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by AnonymousPlanet
1676 days ago
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macOS, e.g., achieves the same level of accessibility without wasting screen space, without hamburger menus, and without aesthetic mistakes. In my view, the Gnome 3 designers came off as arrogant beginners, dismissing any criticism - even from well known designers - as the ramblings of people stuck in the past. I'd call that bad form as well. I haven't been up to date on this the last years and really hope things have changed for the better and that the Gnome 3 people display more maturity. |
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From my time contributing to GNOME (in the 2.x series), I haven't found many arrogant people at all, but times have changed, surely, and I don't know who gets attracted to work on GNOME today.
I also find your use of "well known designers" to be a signal that there's some arrogance you (or those other designers) might have displayed. Most of the "well known designers" are unable to accept the reality that heavily translated software needs to support a button "Cancel" that may turn into 100 characters in a translation (I am exaggerating a bit, but some things can turn shorter and others can turn massively longer in a good translation — good design should accommodate both and not require translation to become worse).
Not sure how often you were involved in running a popular free software project, but "drive-by opinions" are in abundance. GNOME has long prided itself on being a meritocracy, where merit to GNOME is what's valued. Jony Ive would not get extra points if he wasn't investing enough time into GNOME proper to give him a holistic view of the platform.
But the most important part of GNOME being a meritocracy is that you need to convince developers of a need to redesign something, not other designers: GNOME is not a company, it's a collection of individuals sharing _some_ goals.
I am guessing whatever opinions were shared were also shared without backing studies or user testing showing significant improvement in the UX without regression in other parts.