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by snake_case
1682 days ago
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You would be surprised then :) Looking forward to adding multiplayer soon! I actually added websocket support last week and I'm currently running a test in the background to see how many I can handle concurrently. Other than that, I have many ideas to make the paid plan more valuable too! |
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- The corner slots that would fixate the final image. This also makes easier to move crowded pieces around. Note that edge pieces are not constrained (unlike, say, jigsawpuzzles.io mentioned above) because that would make guesswork easier.
- Any cursor can pick and hold a group of pieces only for a certain amount of time. The timer was designed so that doesn't reset and instead runs backwards when you are not holding pieces, and you can't pick new pieces when the timer hasn't passed some threshold.
Also synchronizing all the things would be very interesting if you haven't done that so far :-) We specifically used a combination of lag compensation and opportunistic state merger, but there are a lot of other valid strategies you can try.
[1] https://news.ycombinator.com/item?id=29218867