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by ComputerGuru 1682 days ago
Is there a commercial consumer OS that doesn’t provide an MP3-compatible decoder api?
3 comments

The last of the main patents expired a few years ago, so any consumer OS should probably support MP3s by now. (IANAL)
I imagine consoles, which make up the overwhelming majority of sales.
Maybe the earliest generations but the more recent ones are much more batteries-included.
Yes, Windows 2000, the newest consumer Windows in 2002 when Grand Theft Auto 3 was released.
Windows 2000 wasn't a consumer OS, and it is older than Windows XP which came out in October 2001.
Tough call to make. Microsoft somehow decided very close to the release to not market win2k to consumers, which was initially planned. Instead that inexplicable abomination called Me was cobbled together as a stop-gap solution, and a decision was made to add more polish and "fun stuff" to 2k and release it as xp.

Win2k was in fact already very suited for home users just from a technical standpoint. DOS compatibility was obviously lacking and indeed slightly improved for xp, but even that didn't run a lot of games. But it ran pretty much every win9x game I threw at it.

Allright, so I looked into it and found that while GTA3 did have an mp3 codec, GTA San Andreas did not and could not play mp3s unless you installed the codec yourself, which was easily done by downloading Windows Media Player.

http://en.m.wikigta.org/wiki/User_Track_Player_(GTA_San_Andr...

I’m sure you can look up yourself what the consumer Windows was when that game came out, but clearly it did not come with an mp3 codec by default and the game definitely didn’t.

I might be misremembering things, but didn't WinXP also require a paid add-on to enable MP3 support?