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by arafalov 1681 days ago
Congrats. Visual esthetic is very clean. The music is really nice as well, could be a programming background sound-track even.

I am, actually, in the same age category and have suddenly realized that I am super excited to understand, explore and (eventually) produce something that relies on 3D game engines. Not necessarily a game, but something leveraging the game/3D/ Meta/Multi/Omniverse tooling that is available for free/cheap. Watching Borderland game's creators explaining how the game is really produced on Unreal engine and knowing all the same tools are available to me for free is just mind-blowing.

Did you find any community on the web to hang out at with this new focus? I saw a couple (itch, etc) but I am curious if there are secret gems out there.

Also, I am curious if you leveraged any of the commercial tools that are targeted at pro-crowd but have free/cheap licenses? Something that is an overkill for your development needs but turned out to be a great return on (time/money) investment anyway. Unreal is that for me, so I am looking for other gems.

Ps. Yay, maple syrup :-)

1 comments

The first game I made was a Breakout clone in Unity -- only rivalled in popularity among baby game devs by Pong clones.

I like Unity, it's free for a super small indie. I liked learning C#. However, when I reached the point where I was thinking of more sophisticated functionality, I started using a lot of 3rd-party development plugins (all so wonderful in the Unity store) and they were becoming a giant crutch.

Now don't get me wrong, I am a fan of NOT remaking the wheel and I'm a total code snippet learner. However, I don't have a foundation in math or science. In the beginning, something as simple as rotation_speed = PI was utterly confounding. So I switched to Godot, which uses a Python-like scripting language. Far easier to learn and awesome for 2D. Also, the lack of a "store" with readily-available packaged solutions forced me to understand what in the actual fuck I was trying to do. It's free as in speech and beer.

I actually learned Blender much earlier because it's closer to graphic design than game dev. It'll be useful if we ever do 3D or VR.

And yes, maple syrup is a superfood. I will not be taking questions on that topic.