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by depereo 1686 days ago
Weta does also run their own datacenter for local rendering; they use some network automation stuff I put together to run some of the DC switching side of things. They have internally developed render farm scheduling systems, lots of hardware competence and run up against hardware bottlenecks they solve in innovative ways. Unity could see render speed increases, better pipelines and other useful libraries included that will improve the development experience for unity games.