| The fact that other games can refer to other <items> on the blockchain doesn't implicitly mean that they'll work in every game though? The amount of effort it would take to support every item for every single game in every single game is impossible. That means developers will: 1. Have to actually care about implementing items from many other games.
2. Have to choose a subset of items to implement (the valuable ones) meaning that the only things worth owning NFTs of are the most valuable items in the game. Also, NFTs are literally just pointers to data, there would be absolutely nothing stopping any game developer from inferring hash 0cd42e... as an entirely different item, or one with entirely different stats. What appeal does this actually serve? Developers of different games and companies have to collaborate still, and they could just do that with an SQL database and APIs. Infact, that approach would be millions of times quicker, more efficient, and with no blockchain overhead. |
Yes, a dev could screw with interpretation, but that would likely create a lot or angry people and kill your cash cow as they move on. Zuck makes your pentouse smaller you are going to be pissed.