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by zkldi 1687 days ago
The fact that other games can refer to other <items> on the blockchain doesn't implicitly mean that they'll work in every game though?

The amount of effort it would take to support every item for every single game in every single game is impossible.

That means developers will:

1. Have to actually care about implementing items from many other games. 2. Have to choose a subset of items to implement (the valuable ones)

meaning that the only things worth owning NFTs of are the most valuable items in the game.

Also, NFTs are literally just pointers to data, there would be absolutely nothing stopping any game developer from inferring hash 0cd42e... as an entirely different item, or one with entirely different stats.

What appeal does this actually serve? Developers of different games and companies have to collaborate still, and they could just do that with an SQL database and APIs. Infact, that approach would be millions of times quicker, more efficient, and with no blockchain overhead.

1 comments

I dont think you need to support multiple games, but a dev with a similar game could say that some other NFT from some other competitor game will unlock equivalent items in my game, so come on over and jump ship! Competition of eyeballs. Expecially if those NFT are not in some walled garden and built on a common platform. You could then trade NFT's from one game for NFT's in another. I'll trade you my zucker-verse penthouse for a unique ship in Eve Online!

Yes, a dev could screw with interpretation, but that would likely create a lot or angry people and kill your cash cow as they move on. Zuck makes your pentouse smaller you are going to be pissed.

> Zuck makes your pentouse smaller you are going to be pissed.

And what the hell are you going to do about it?

How is this any different to the arguments against centralisation that they could ban you/remove your belongings at any time?

This is just centralisation again!

> a dev with a similar game could say that some other NFT from some other competitor game will unlock equivalent items in my game

Firstly, gamers absolutely do not want to constantly have to jump ship between clients -- that is a horrific inconvenience and you completely underestimate the network effect.

Secondly, why would any developer ever implement NFTs if the benefit of them is that another developer could pluck your customers?