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by noetic_techy
1686 days ago
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If the developer was smart, he would build the NFT on an existing market place so as NOT to have control over its price, and in a sense de-centralizing it (even though all currencies have a foundation group pulling the levers at their core). Think Steam coins to buy steam NFT's, across multiple games. Focus on the unique aspects for your NFT to unlock whatever and create hype for your game. If someone wants to sell or trade the NFT for other NFT's in other games in said market place, then they have the ecosystem to essentially escape that in game asset to the real world and assign a real world fiat price to it. You suddenly have something that can accrue real world value the more rare/scarce it is. Like they do for in game loot, people will go nuts for it and keep farming / trading, especially if you keep adding features to someone unlocked item rather then take away from it. This also lets the developer create hype to attract players. Like owning a classic car only produced when the game launched or in the early years with long since nerfed overpowered attributes, and oh by the way you can put a modern engine inside if you want, but only if you have the NFT to unlock the engines for that type. If the dev does anything to screw that up like spamming an item or screwing with how its interpreted in game, they will have a lot of angry people deleting their game as their NFT values crash. Competition of eyeballs. I'm not saying its not going to be fraught with problems and people struggling to figure out what works and what doesn't. Some will choose to wall off their ecosystem, some won't, may the best prevail. Markets will evolve. Developer will lean the direction that makes the most money and I think that will be the direction where you have the least control over it once the NFT is in the wild. Its going to be the wild west, but so is crypto currencies in general. In fact I think crypto currencies is still in its infancy stages. Look at all the alt-coins struggling for unique aspects they bring to the table. At some point their may be one or a handful that do it all, but right now its a shit show of entrenched technologies and up and comers struggling to steal each others market cap. |
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As a game developer, now I don't just have to worry about new features getting blowback from players who don't want to adapt to them... now I have to worry about what will happen to people who are using my game as an investment vehicle for real money and will attack me if I make changes that drop the value of their investment?
Edit: but if you really think this is the future, what you're describing is a huge amount of code and systems that all these games will need to build and support long-term - so you should probably get started building middleware for that and make a killing...