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by dgellow 1687 days ago
Everything you describe has been possible for decades, without the need of NFTs or other cryptocurrency concepts. Even the market aspect has been done in the past, you have for example Diablo 3's Auction House where users could trade for real money, and was a horrible gaming experience.
2 comments

That was mostly a walled garden trading something in 1 game for fiat. I think building your NFT on a platform that allows you to essentially escape that in game asset and let it accrue value and be tradable to assets in other games is the key. A competitor may even let your NFT from some other game unlock the equivalent weapon/item/whatever in their game. Competition of eyeballs. The dev does anything to nerf that asset or screw up how its interpreted, causing the value to crash and angry gamer, they lose the eyeball. Markets will evolve. I don't think anyone that walls off their garden will prevail. If Nintendo NFT's / coins only apply to Nintendo games, then who cares. Steam coin/NFT's for the win.
I thought the AH was great in D3, certainly light years ahead of the trade experience in Path of Exile.