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by estel
1687 days ago
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> Want to own the unique special edition sword with rare attributes in the Zelda-verse or the uber lazer in your favorite open world space game? Isn't my favourite open world space game ultimately managed by a centralised developer, creating a centralised game; and recognition of my "ownership" only as meaningful as the developer happy for it to be? Put it another way, what difference is there for me as a user compared to "owning" a ship in my open-world space game today? |
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I see your point, but I don't think anyone getting into NFT gaming is going to care about the centralized nature of it. Save that talk for the currencies. Especially if the dev builds the game on top of a existing NFT engine that multiple games are built on, then they can't really "control" the market and are forced to focus on the creative and unique aspects of the generation of the NFT to the uniques in thier game and create some hype and artificial scarcity to bring in more players, rather then just spam everyone with the same ship that you can buy in game for 1,000,000 space sheckles. Even if the ship is unique in game asset, you can only trade it in game. What if I wanted to trade my ship for a uber character in some other world, and some other guy wants to get into the space game and has keys in the game I want to sell to me. Deals are made.