| > Buy the NFT's to unlock these. - Central authority over your ownership (The game developer/publisher) - The right flag needs to be set to check if you own a specific item - You buy the item from a central authority, who grants it to you in the game world (and can just as well choose to take it away from you again, they might not be able to delete the flag, but they can certainly ignore it) You discovered databases. If you move to player <-> player transactions, you have a basic ingame/platform marketplace...which exists already. Again no value is added here by adding NFTs. > The gaming application scenarios are enormous. The only way NFTs provide anything other than a slower, way less efficient database is if all publishers and developers somehow got together and agreed on a standard to carry your items across games from different publishers: 1. Why would any developer want this? 2. Why would developers want to develop and maintain a spec to make this work? |