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by kibwen 1687 days ago
We live in a world of post-scarcity when it comes to displaying pixels on a screen. Markets don't make any sense at all in post-scarcity contexts, but we've spent the past few centuries structuring our entire world around markets, and we have so little imagination that people have trouble imagining any different model. The era of selling a single digital illustration to many people is ending. Artists can adapt to a post-scarcity of pixels by making money through patrons and commissions, rather than through trying to awkwardly and wastefully shoehorn scarcity back into the system by NFTs.
1 comments

Oh yeah I don't think NFTs are a good idea on any axis.

Although as a game developer my medium is much more expensive to develop in than can bear the weight of patronage or commissions.

Indeed, this is not to say this will not disrupt artists or influence the art they create. I do know of developers that make a living via patrons (Tarn Adams of Dwarf Fortress) and plenty of legendary games that have been "commissioned" via Kickstarter (e.g. Undertale, Hollow Knight (neither of which had any prior fame to carry them)), but that's not to say that these models will necessarily work for whatever game you yourself are developing.
Right but they're exceptions in the case of DF and Kickstarters are run waaaaay below the actual cost of production for lots of reasons. If all games were funded that way you'd have a tiny number of games made.