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by ishitatsuyuki
1685 days ago
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I wondered what they have meant when they said "Provides especially clear text quality (via our text-specialized rendering methodology)". Looking at their README [1], it looks to be texture filtering done a little more properly (many implementation cheaps out with bilinear interpolation, I guess). It does get rid of the aliasing artifacts, but it's still very blurry, and the look is a bit underwhelming. What I really look forward to is getting text and vector rendering done directly in the perspective transformed space, something Pathfinder [2] has demonstrated before. [1] https://github.com/SimulaVR/Simula#text-quality
[2] https://blog.mozvr.com/pathfinder-a-first-look/ |
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(I am supposing here the "item" will e.g. represent pages of text and similar data.)