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by chalupa-man 1687 days ago
> Both services support adding non platform games through their shortcut/executable.

The multiplayer services are independent and crossplay is an exception, that's what I think they were getting at. Being able to launch an executable from a different store doesn't matter if your copy uses Steamworks for multiplayer and the copy from the MS store doesn't support that.

> File a bug report? Or you just came up with some hypothetical issues?

It's not a hypothetical issue or a bug, it's a common problem for games that use anti-cheat software. Refusing to run when virtualization features are turned on or virtualization software is installed/present is a common tactic they use and if you file a report it'll usually get immediately closed as wontfix, because it's a tradeoff they decide to make. E.g. https://support.faceit.com/hc/en-us/articles/360019809319-Yo...

1 comments

> The multiplayer services are independent and crossplay is an exception, that's what I think they were getting at. Being able to launch an executable from a different store doesn't matter if your copy uses Steamworks for multiplayer and the copy from the MS store doesn't support that.

But that’s not the case from the games I’ve played unless you’re getting into hypotheticals.

I’ve played on Xbox live with my cousins on steam in F1 2020, age of empires, gta 4, halo.

The only friction is initial invites from the specific platform but once we’ve played in the same server, it’s very easy to send in-game invites.

As for the issues with virtualization, it’s an understandable issue with concerns around cheating in pc multiplayer games. COD4 was absolutely ruined because of it. Virtualization isn’t very widespread but I’m sure they’ll be more accommodative soon as WSL and Android ship by default on Windows.

> But that’s not the case from the games I’ve played unless you’re getting into hypotheticals.

No need for hypotheticals, Deep Rock Galactic [0] doesn't support play between the MS store and steam. Minecraft [1] has two versions that say they support cross play, except you can't play between the two (and depending on how you purchase the version you're playing, this is not clear, e.g. [2]). Marvel vs capcom Infinite doesn't supoort play between the MS Store and Steam [3]. You mentioned Age of Empires and F1 2020, but googling for those two seems to suggest that both of those games suffer from the same issue; [4] [5]

> As for the issues with virtualization, it’s an understandable issue with concerns around cheating in pc multiplayer games.

I understand the issues, virtualisation was an example of an issue I faced. (and it's actually not even a virtualisation issue, it's a virtual network adapter issue!) In the last few years I've had issues with Graphics drivers that are apparently too old, drivers that are too _new_, crashes when changing audio devices, windows update blocking game installs, anticheat failing to install/update, problems with performance on a very high end PC due to third party software (chrome). They're the issues I've had, and in my group of 8 or so friends that I play with regularly, the above are common, and everyone has their "own" set of issues.

[0] https://www.deeprockgalactic.com/crossplay-info [1] https://www.minecraft.net/en-us/get-minecraft [2] https://www.microsoft.com/store/productId/9NBLGGH2JHXJ [3] https://www.xbox.com/en-gb/games/store/marvel-vs-capcom-infi... [4] https://www.reddit.com/r/F1Game/comments/i3th2e/steam_x_micr... [5] https://www.reddit.com/r/pcgaming/comments/dyk1ut/the_crossp...

I'd never heard of Deep rock, looking at data they have 8k players with a 40k peak - how likely is that this constraint is from their developer resource and not a platform limitation?

Minecraft is inherently different here because they went for a re-write and chose to have two different "editions" of the game.

As for F1 and Age of empires, I play it with my cousins weekly - you're welcome to join us through live or steam (I'm UranicAlloy580 on xbox live). Links you posted are questions/troubleshoot from 1+ year ago.

> how likely is that this constraint is from their developer resource and not a platform limitation?

Of course it is, but that doesn't matter to a player who owns the game because microsoft say "Play anywhere" and "Crossplay" on their official marketing materials [0]

> Minecraft is inherently different here because they went for a re-write and chose to have two different "editions" of the game.

It doesn't really matter _why_, the fact is that it's the reality of being on an open platform that doesn't enforce these criteria. Being on a console you have to play by the rules of the platform which means that a bunch of things "just work", and those rules _mostly_ apply on PC, except when they don't.

> Links you posted are questions/troubleshoot from 1+ year ago. The AOE2 one, sure. F1 2019 doesn't work between the MS store and Steam still. That doesn't change the fact that these issues exist on PC, and they don't on console.

[0] https://news.xbox.com/en-us/2020/08/19/preview-deep-rock-gal...