From memory it was something like UT99 running a loop to determine CPU speed at the start when most modern CPUs are running at a lower clock, and when you start actually playing CPU speeds up and game engine goes crazy.
> This is an assembler instruction that reads the "Cycle Counter" value from your CPU."
It did that ~10 years ago. On modern CPUs however, that instruction reads a counter which grows at the stock frequency of the CPU (e.g. at 3.6GHz for Ryzen 5 3600), regardless of frequency scaling of any of the cores.
It did that ~10 years ago. On modern CPUs however, that instruction reads a counter which grows at the stock frequency of the CPU (e.g. at 3.6GHz for Ryzen 5 3600), regardless of frequency scaling of any of the cores.