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by thrower123 1685 days ago
The ammo retcon was part of such a bigger shift. My main complaint is that adding the heat clips instead of cooldown gimped sniper rifles disproportionately. But shifting from the open outdoor environments with the Mako in ME1 to more contained levels in ME2 also disincentivized snipers.

I had most of my fun playing ME1 trying to take ridiculous long shots on targets outside of the radar range. With some configurations of mods, which ME2 also slashed, this was really effective and kind of hilarious. Some of the physics damage mods on sniper rifles would blow enemies right into the air.

1 comments

Indeed. Roaming planets was my favourite part of the game, which gave the game a sense of a huge galaxy and a sense of venturing into the unknown. Also, those open environment were the only setting in all three games where using a sniper rifle was justified. 2&3 just felt so confined to linear corridor levels.
That's why I'm really enjoying Andromeda. Took a while to get going but the open world-esque exploration is great.