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by orangeoxidation
1688 days ago
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My wording might have been wrong there. There's artists building the game experience and CS people building the game technology. The latter do use and reuse smaller software components to build the level editors, scripting interfaces, particle physics, path-finding, illumination, etc. The engine. This job is very much like other fields of software development, not actually behind. The first might write code (e.g. scripting), but they are generally doing so in a restricted 'monolithic' environment provided to make their job easier. They do not have to build the technology, they can just direct it, if that makes sense. Their job isn't typical software development, more content development, thus it seems a bit alien, behind from a software developer's perspective. |
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