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by hutzlibu
1678 days ago
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I would argue it very much depends on the type of game you make. You do not always need a sophisticated assets loading mechanism nor AI modules. Or you need them in a different way, than what the engine provides (mostly my experience). My point is, "game engine" is not a static universal concept. Not every game needs a physic engine, for example, nor even assets(I think there are engines for text only rpgs) (A point where the article is indeed poor) |
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The term becomes a bit meaningless then.
Many a better approach would be to ask whether every game needs a game engine?