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by flohofwoe
1689 days ago
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What if your game embeds all assets in the executable as runtime structures instead of loading files? What if savegames are just checkpoints instead of serialized game state? What if you render so little data that you don't need complex visibility checks, etc etc etc... Simple 2D games don't need all the runtime components that a triple-A game needs, yet a game engine for 2D games is just as much a game engine as an engine used for triple-A games. |
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This is a good time to point out we're really arguing over the definition of a word here, and can probably agree on a lot of facts and observations, even if we don't agree on what the definition of "game engine" should be.