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by rohithkp 1680 days ago
A college course[1] I recently took involved working with LibGDX and Box2d to build a game from scratch.

Rudimentary documentation, but the wiki[2] does a good job of breaking down how each component fits in, including MPC/NPC components, Game Screens, Areas, Animations, Texture Atlases, Sound, Collisions, Physics, etc, all of this using Entity-Component, Factory design patterns.

[1]: https://github.com/UQdeco2800/2021-ext-studio-2

[2]: https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Getting...