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by DonaldPShimoda 1679 days ago
> But Fortnite is a not a pay to win game.

No, but that's not the point.

The "addictive" factor comes from micro-transactions with randomized returns on investment ("loot boxes"). Kids get sucked into chasing the most valuable skins for characters, weapons, etc. This either results in them spending an inordinate amount of time playing the game (increasing odds of paying money) or just paying money directly to purchase in-game loot boxes that have fractional chances of dropping the rarest gear.

It's not "all games" that are problematic in this way; it is games which are monetized through micro-transactions with loot boxes. It's essentially legal gambling for kids, and it's absolutely a problem that we should be taking more seriously.

1 comments

Didn't fortnite remove loot boxes in 2019? https://arstechnica.com/gaming/2019/01/fortnite-puts-an-end-...

There's still something to be said about the addictive nature of microtransactions, but loot boxes haven't been relevant to the discussion as far as fortnite goes for a few years.

They had to do that legally. But that was only in the unpopular save the world stuff, I think the break out battle royale mode or later creative modes never had them.