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by carrolldunham 1692 days ago
It seems to be more of a test/toy. Wally is about 3Mb and you can actually manipulate the textures so they go in right. All I can do here is add pre-prepared pre-formatted images. In what situation do you see this being used? To be fair, perhaps Wally doesn't run on linux etc., and maybe if someone wanted to extract some texture to image really quick without any installs, this might do the trick. Though, the person who has a WAD file in the first place...
2 comments

You guessed it right, I use Linux and I couldn't even use Wine when I needed to view some WAD files, Joe's editor was the only one I could use. It lacked an export feature however so I added that and redesined it to be reactive with Petite-Vue while at it The reason I had WAD files is not because of Half-Life lol, I just looked them up cause I wanted to view old-school textures and how they're made. I was interested in PSX style games cause it's a trend now and that was the first reference material that came to mind.
I had the same thoughts as you... also, wally runs totally fine under wine, and I always get a kick out of using old win32 apps for some reason :)
Well I'm or was in a bit of a unique situation, I'm running PuppyLinux live on a 4gb RAM, without a disk--only a 16gb flash drive. Meaning I can't install large apps such as wine. Since then I've found an Appimage for Proton/Wine[1] that I can save in my flash drive and use occasionally (But I may have to often delete the `.wine/` folder because it take up space). Also, I didnt care about quality cause I needed to see old low-res textures for reference, i was interested in PSX style games for like 2 days.

[1]: https://github.com/ferion11/Proton_Appimage