|
|
|
|
|
by TheDong
1693 days ago
|
|
I think the main difference is that when buying a home or car, the person knows what they're getting and for how much money. There is no intentional sunk cost fallacy or gambler's fallacy at play. What you've posted would be valid if the topic of discussion were NFTs or skins where a person gets exactly what they pay for, no more or no less. A gacha-style game operates differently from an NFT or car or house. It's not "If you pay $200 you get this digital item in the game", it's instead "If you pay $2, you get a 0.6% chance of getting the item." After you spend $100, the next chance is still 0.6%, and our human brains are really bad at realizing that. That's how it preys on us. If the game were instead "Pay $200 and you get this digital item", I would consider it less predatory, and I bet it would also have far less profit. |
|