Hacker News new | ask | show | jobs
by chongli 1688 days ago
By making a game that people actually enjoy playing and tell their friends about.

I think the thing that people miss in their discussions of video games is that “enjoyability” or “fun” are not 1-dimensional quantities. In fact, there are many different ways to evaluate a game: meaningfulness, emotional range, decision complexity, flow state, educational/pedagogical value, literary value, societal/social impact, etc etc etc.

Furthermore, many of these criteria can be good at multiple ends of their range depending on individual taste and/or mood. For example, sometimes I’m in the mood for complex decisions to really sink my teeth into. Maybe a Zachtronics programming game or engineering game like Factorio or perhaps a challenging roguelike such as NetHack or Slay the Spire will scratch that itch for me. Other times I’m really burned out from work/studying and I’m just looking to unwind so a super relaxing, simple, flow state game like Stardew Valley is better for me.

By pursuing the free to play model, games like Genshin Impact are incentivizing their developers to optimize the game for two things only: engagement and gambling-like rewards. That is very bad. These games are the junk food of the game industry. Even worse. They’re casinos as well.