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by checker
1685 days ago
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It's a paid game, but EA/DICE are certainly sacrificing some existing gameplay elements (and story) in order to push Battlefield 2042's "Specialists" as a vehicle for in-game purchases. Earlier Battlefields had generic soldiers per side that were identifiable by weapon class and customizable by camouflage but retained a clear distinction between the two large teams. This helped players to distinguish friend v foe and to optimize their attack/defend strategy based on the class of their opponent. Things started going downhill with Battlefield V (WW2). It has "Elites" that can be played on both sides, so it's possible to have a Japanese soldier fighting in an early battle on the Western Front. This is not great for immersion in a game realistically themed around a serious subject. From what I know about BF2042, because it's in the future, DICE's story is that there is a mercenary war (instead of country vs country). So now DICE can allow players to use their favorite Specialist and cosmetic on either team, which completely ruins friend v foe. And the Specialists can use any weapon which eliminates some of the strategy used when attacking/defending. Premium cosmetics are certainly harder to pull off in some game types than others. I guess EA/DICE figured the in-game purchases will more than offset any popularity losses from these gameplay sacrifices. But hopefully DICE will be able to find a sweet spot if they are willing refine their current approach. |
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The 442nd regiment composed mostly of Japanese Americans was deployed in Europe: https://en.wikipedia.org/wiki/442nd_Infantry_Regiment_(Unite...
So what's breaking the immersion? Are they wearing the wrong uniforms?