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by minimaxir 1687 days ago
> But could you make a better game if you didn't need to funnel people into buying gems at all? The answer is always yes - you always need to give up something to make people buy gems.

IMO Genshin Impact has the right balance which is rare for gacha. Content is not balanced around the assumption that players spend real money (the game itself is relatively easy too).

> Apple Arcade is a good example of this. With the subscription, they have a bunch of games which used to be gem games, but had that part of the monetization removed.

So there's a funny of example of that with the Castlevania game recently released for Apple Arcade. They 5x-ed the earnings of the formerly paid-for currency to compensate for the lack of payment...

...and it's still far more difficult and grindy to get anything worthwhile than in Genshin Impact.

I had to do two weeks worth of time manipulation to get something useful that could actually end up finishing the current content.