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by mikkelpaulson
1694 days ago
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Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that being a general pet peeve of mine. I do have plans to build out integrations, starting with webhooks triggered on events like creating characters, advancing time, or moving between places. I've also heard some requests for a bona fide command-line binary, which I might do if the demand is there. The maintenance overhead is not insignificant, though. |
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This is where my mind goes - If this acted like a very thin layer that integrated with the plentiful amount of DM tools that already existed, and brought the context info with it, it would be a very powerful tool to centralize all this info. For example, I create a dungeon, the name generated either by your tool or by an API call to an existing service that parses and passes data into your system, then another hook generates a map and saves the persistent url/hash/some identifier into a custom field on that object.
If done right, there could be a minimal but flexible API with purely client side hooks that the community could leverage to bring more features - off loading a lot of work without needing to opensource it.
Of course, having said all that, even just as it is right now is super useful and exciting and I likely will use it even without any of those things!