Ps there was a game that had a similar FPS view in those days. It was a maze game with polygon graphics but no textures. I forget the name. No shooting though!
* Alternate Reality: The City (Datasoft/Paradise Programming)
FRPG with 90-degree turns, rendered walls/doors as scaled textures between the animated backdrop and foreground NPC sprites.
I wrote an FAQ as a kid for Mercenary for local BBS' - I think I discovered at least 3 victory conditions. :^)
Ps there was a game that had a similar FPS view in those days. It was a maze game with polygon graphics but no textures. I forget the name. No shooting though!