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by oskenso 1694 days ago
The neosvr team is doing just that with the open source bepu physics engine :D
2 comments

Interesting, but I was thinking of something simpler than a full on physics engine. Simulate a whole Minecraft-style voxel world like a big 3D cellular automaton with N states where N is the number of block types. Algorithms similar to HashLife may help:

https://en.wikipedia.org/wiki/Hashlife

Looks like they abandoned that approach in 2019 with bepuphysics2 - https://www.bepuentertainment.com/blog/2019/1/16/-but-gpus-a...