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by Hostile
5412 days ago
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I tried the game and passed on it when it was released. I can't speak for the general public, but it was not a failure of marketing for me. It just wasn't enough to get me to spend money on it. It was polished, and not bad, just... sort of forgettable and average. It would be a big assumption for me to assume that my experiences are more consistent with what happened to the game in reality, but the article doesn't tell us how many trial downloads went along with the poor sales either. |
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(I don't mean you should have bought the game. All I say is I don't understand why it didn't generate more sales in the indie community.)