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by m33k44 1687 days ago
> the lowest-end devices lack positional tracking for both the headset and the controllers

That is the reason I am excited about ZapBox and AR4E headsets. Both promise support for interaction using controllers.

> So as far as I can tell the category seems like a dead-end at this point, it doesn't seem to be receiving substantial software or hardware investment and will likely disappear altogether as positional tracking gets cheaper.

If that happens, then it will be a shame. We need lot of low-cost headsets for XR to proliferate. Otherwise it will remain a niche market.

> In contrast FB is launching a $150M fund specifically for VR educational content

One of the things I am trying to avoid is vendor-lockin.

> So I guess it depends on what your time horizon is - I'd just be aware that any investments into designing software for 3DOF systems are likely to depreciate pretty quickly.

Hence planning to use open source software and standard APIs as much as possible e.g. Godot engine, Vulkan Scene Graph, Monado, OpenXR complaint API etc.

> there's a video there (and a sign up to get a free copy when the beta launches!).

I am not able to see video. I am using Firefox 93 x86_64 on Ubuntu 20.04.3 LTS.

Are you a designer or a software engineer?

1 comments

> …it will be a shame. We need lot of low-cost headsets for XR to proliferate

I agree, I’m just expecting today’s mid-market to be tomorrow’s low end (and to eventually have working old devices being basically thrown away due to over-supply like is the case for computers and phones).

BTW I don’t have the same reservations about the others with tracked controllers, just Cardboard since (for more interactive content) optimizing for head look only is limiting.

> Are you a designer or a software engineer?

For my current VR project I’m doing both the UI and the programming.