|
|
|
|
|
by yosser
1688 days ago
|
|
Usually a simple 6502 assembler, debugger combination with an integrated editor on a dedicated PC, hooked up a cable into some kind of magic box on the target NES. In the UK at least a system called PDS was popular though it wasn't uncommon for development houses to have custom written development environments. At that time, if you were lucky, you'd have a 20Mbyte hard drive on the PC and 600k or so of Ram. In our case we had written a few custom graphics tools but in the main graphics were either hand drawn onto graph paper, or drawn in deluxe paint on the Amiga. Some of the Japanese companies had very peculiar rules.I know of one well known company who kept their programmers and artists in entirely separate offices. Artists would burn their finished graphics onto an eeprom and the poor programmers would simply be presented with the rom images to do what they could with. |
|
https://en.wikipedia.org/wiki/Kirby%27s_Dream_Land