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by tekknik
1686 days ago
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Way too long to respond to all of it so I’ll just do some highlights. I covered resetting center again. This is a problem for all gyro controllers, not just VR. Splatoon 2 does this great. Adding 3 additional axises change nothing. Nintendo didn’t do it because it’s very niche to require that. It costs pennie’s more to get a 6DOF gyro vs a 3DOF. The question is the need. Do you need to rotate the yaw of your hand? Nope. So my statements stand. The VR folks seem to be on a “we’re more superior than thou” kick with gyro controls. |
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A gyroscope is used to detect orientation/angular velocity (spinning), the sensor to add the other degrees of freedom is already there in most modern controllers and smartphones (the accelerometer). The issue is still accuracy I'm afraid.
>Do you need to rotate the yaw of your hand? Nope.
I'd certainly enjoy to open doors and make a simple goodbye gesture in VR.