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by makeitdouble 1693 days ago
My reaction comes from using the IKEA and the Apple AR examples.

We tried, just to realize that at no point we're going to make a 3~4 figure decision based on dimensions yielded by the app. And it wasn't that helpful either to get a general feeling as we had to look at the phone all the time, colors and lighting aren't accurate either so it still feels off, in a uncanny valley way. Even with the iPad it's still looking at your living room through a tiny window.

We ended up drawing physical lines with ropes and whatever we had at hand, and sometimes putting empty boxes and stuff as placeholders to get a sense of how much space it actually feels it takes in the room.

One learning we got from that is that sometimes it looked really big, but we actually get used to the size within minutes.

I actually have higher hopes for VR to be better at this application.