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by Aaargh20318 1698 days ago
> (…) his comparison of game stories to movies.

> How can you compare a 2 hour narrative with a 10-100 hour narrative?

Not only the length makes video game stories different. Another huge difference is that in video games you actually get to be the character(s). You don’t just passively experience the story like in a movie or a book, you’re an active part of it. Even better: you can have the player make meaningful choices that affect the plot, which is something unique to games as a medium.

3 comments

Exactly. And even if you don't have any real choices to make, you still get to experience the story as your story, not a tale.

The author would probably think I'm a lunatic for it, but I consider the original Call of Duty: Modern Warfare trilogy to have a good story. I thoroughly enjoyed it, and unlike with other shooters, and even though it followed multiple characters simultaneously, I was able to suspend disbelief enough to experience it as if it was my story, my world.

The writing of CoD: MW 1-3 would probably be considered a passable military fiction by most critic, if even that. But I bring this particular example up, instead of say Mass Effect trilogy, to highlight the unique aspect of videogames: it can make you live through a story, which neither books nor movies can. It's a distinct kind of experience.

Mass Effect storyline is really nice but if it was put into a movie format it would be a generic scifi flick without emotion. A lot of time is needed to develop the characters and the details possible more than what TV viewers would have patience for but because its a video game it means you get breaks from the narrative because yuou live the story.
> it can make you live through a story, which neither books nor movies can. It's a distinct kind of experience.

SOMA is a great example of this; It could maybe also work as a movie or book, but the FPS perspective fits the story and narrative so good that it elevates the whole thing to its own unique experience.

A VR version could turn this to 11, but sadly any work on that seems to have fizzled out.

You can enjoy a story without the story being particularly innovative or good. That’s why twilight was popular.
Its show dont tell in movies.

Its act dont show in games.

Alot of the traditional writers never grasp, that the game mechanics are the plot and story.

You don't get to be the character, you get to control it within very narrow constraints...
This is all up to the player.

In SSX, they broke that wall by referring to the characters as riders we identify with, explicitly challenging the idea of them being characters we pretend to become.

Other titles do that, but that was the first one I noticed the distinction made in an overt way.

People are all over the place on this too.

Can you command the character in this game to give up snowboarding and become an accountant?
Of course not, and that is taking the distinction the wrong direction anyway, lol
It'd be cool game though.