| Yup. I'm pissed by this. And I never even owned a toy like that. The new toy is just fucking up with kids' development. It literally boils down to a 10-button panel for selecting which song to play. All the things that make it look like a turntable are nonfunctional lies. There's no direct relationship between what disk you have in it, and whether it's turning, because the music isn't even encoded on it in the first place. The disk is just representing two possible states, and the turning is for show. How did they imagine a kid will process such a toy? How much disappointment will a child feel when they realize, after trying to physically play with the turning disks, that it's just a dummy? They could've made this toy with a single disk with a motor under it, and 10 buttons to pick songs, and it would be better because it wouldn't lie. It would look like a record player, not pretend to be one. Or perhaps I'm just angry because the old model was an actual record player, so we have a clear example of them having a superior design available (and most likely cheaper to produce), and then choosing to make it worse for re-release. Anyway, there's a software analogy in here, but I'm not in a mood to be able to write a coherent and short summary of it. Suffice it to say: the continuous dumbing down of software all across the board is sometimes called "Fisher-Pricing the UI". Never before have I felt this term is so apt as I feel now. |
Absolutely nothing, since they don’t know what to expect. My son has a similar music player from a different brand (more like a diskman) and just accepts that putting in the disk is enough, no need for spinning or anything.
Of course the machine screams “Open!” and “Lets play!” When you open or close the disk cover respectively, so it’s orders of magnitude more satisfying than the fisher price thing (you can try playing with cover open, or rapidly open/close it to see what happens).