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by danaris
1697 days ago
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That still requires a massive distributed investment in infrastructure to support this. Every game that you want to show off your painting in needs to a) support importing any of these "portable NFT-based items", b) actually implement the models (and any necessary supporting code) for them in their own format, whatever that happens to be, and c) implement restrictions based on checking the ownership of NFTs against some identifier for the actual items. Again: Every game/environment that you want to bring your NFT-items to has to implement this. And they're not getting paid to do so, because your NFT money is going to whoever is brokering them. Where the hell is the incentive...? |
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I’m not a big crypto guy at all, but I do see the analogy with the very real digital economies you see on platforms like Steam.