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by polk
1696 days ago
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Sure, my comment is in response to the claim that monochrome icons are user-hostile and pushed by a cargo-culting UX profession. Plenty of professional tools (Photoshop, Final Cut, Figma) have monochrome icons without it being a usability issue. These are all content creation tools, including Blender. The UI and content should not be fighting for attention. It's clear which of those two should primarily be on display. I think it's entirely possible that Blender just has poor icons - but it seems demonstrably false that monochrome icons are inherently inaccessible. My best guess is that Blenders real issue is a lack of structure and clear grouping. Providing the icons are in a logical place, it's easy enough to find the correct one, without them needing to be visually distinct on literally every dimension. But if there's no logic to the placement and the icon you're looking for could be one of thirty, then I agree that's an usability issue - just not that the icons are at fault. |
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