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It's not really fair to call the Lighthouse system an "inside-out" tracking system. "Inside-out" generally refers to the tracking data collection and processing happening on data collected exclusively by the headset, without any specialized, external reference. That's not what Lighthouse does. Lighthouse is nearly identical to outside-in camera tracking, with the one wrinkle being that the photons flow in the opposite direction. Instead of a fixed, designed constellation of point-like emitters on the headset, you have a constellation of point-like detectors. Instead of a stationary grid detector, you have a stationary grid emitter. But otherwise, the data is practically the same, the math is all the same, the calibrations are all the same, and the whole system doesn't work without those stationary, external reference points. Similarly, ray tracing doesn't simulate photons leaving light sources, bouncing off surfaces, and arriving at a camera sensor. The simulation is of anti-photons, leaving the camera, bouncing off surfaces, and seeing what lights they hit. It's like conventional current actually being the opposite direction of electron flow. The systems can run forwards or backwards and get the same answer. Actually inside-out tracking does a completely different thing. The acronym "SLAM" stands for "simultaneous locating and mapping". It's building up a coherent, consistent model of the world around it. It adapts to new surroundings. Bump a Lighthouse emitter or CV1 camera out of position and everything stops working because the data no longer makes sense. Designing a Lighthouse headset or controller requires given the tracking code a 3D model of the position of all the detectors. But move the furniture around in a room and SLAM catches up in a few seconds. SLAM also doesn't care about the shape of thing you're tracking. Hell, it really doesn't care all that much about the quality of the camera feed, other than being relatively high framerate and not very noisy. |
On the oculus system the sensors were the external cameras, and the beacons were the LEDs on the devices.
My experience with both was that the oculus system did really well in a seated system but for room scale games the lighthouse system does better, especially when the controllers go behind you like in the valve archery game.
I haven't bought an oculus system since the DK2 so not sure how sophisticated it is now.