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by underwater 1700 days ago
This is the most telling quote for me:

> I started developing scrapers gathering data. I spent maybe 2 weeks on it when I realized the level of complexity. This was too much work for just one person.

When the complexity was in the technical domain he was able to (relatively) quickly understand the scope and effort required and cut his losses.

For the other projects he's been able to constrain the technical complexity and thus "finish" the projects. But has been blind to non-technical complexity, whether that is game design, art design, marketing, or sales.

One silly little example that stood out to me was the iOS game, which has the evocative name of "Planetoid". I can imagine a space themed game where planets battle to the death. But the video shows a white screen with minimalist graphics. Isn't this a space game? What a missed opportunity to sell the game with interesting visuals.

1 comments

> One silly little example that stood out to me was the iOS game, which has the evocative name of "Planetoid". I can imagine a space themed game where planets battle to the death. But the video shows a white screen with minimalist graphics. Isn't this a space game? What a missed opportunity to sell the game with interesting visuals.

Or alternatively, keep it as an abstract (Go-like? Not the language!) game and just change the name.