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by IkmoIkmo
1691 days ago
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Bit of a painful read. On the first game, it's a common game concept (very much not novel) that I've seen many people recreate. I built one myself with better graphics and gameplay over the course of a week and sold it for 5k to a games publisher around 2013-2014, about 2-3 years before they released their game. That publisher offered it for free on an ad model. I can't believe working on it for a year, with two people, for free, releasing it in 2016 and expecting any sales. Enough has been said about the projects in general already which mostly mimics the game (not solving a real user problem, late-entry, competing with existing solutions, no marketing) |
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