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by codegeek 1700 days ago
Yea if you read the article, it is actually more like 5 side projects in 4 years (took a 2 year break). That is way too many projects to try for real results. Nothing to take away from the effort and learnings though. I commend people who try to build anything. However, most people give up too quickly. It takes months or even a year or 2 to really get traction on any project if you want to be serious and I am not talking VC funded but bootstrapped. Yes the risk of doing something for 2 years is big but you need to do a lot more customer discovery/validation than just 2-3 months before you give up.

If you just want to learn how to build stuff for fun, sure do 5 projects that quickly. But if you want to build anything to make money (even if small), you must spend more than a few months on it. That is why software developers are not all entrepreneurs because even though a lot of us can build stuff, we don't know what to do with it.

1 comments

Also, only one of the side projects actually broke any ground at all. Mostly they were abandoned after less than a month.

A couple of weeks of part time desk research is not a side hustle. It’s simply due diligence.

Disappointed that the game didn’t go ahead as it’s something I’d definitely play. Reminds me of x-battle.