|
|
|
|
|
by skrebbel
5413 days ago
|
|
How about we've progressed to the state where HTML is the bytecode you don't want to see anyway, and designers can use modern tools to manipulate it? If the generated markup works, cross-browser and cross-platform (I don't know to what extent it does, but let's assume so), then what's the problem? For many purposes, optimizing the HTML nerd out of the process is a much bigger win than a 20k download (don't forget gzip) is a loss. I know this is going to get me downvotes, but I think the dogmatic "HTML shall be written by hand!!1" attitude all over this thread is just people clinging to the past. |
|
And then there are the higher level issues. What happens when you get a bug report about how the page is rendered in a specific browser/OS? Do you want to wade through 1500 lines of html or 100 lines? Which do you think will be easier and faster to fix? Which do you think will be easier to inspect for correctness from the start? What happens when you need to figure out why your page is rendering too slowly? Which is easier to analyze, which is easier to speed up? What happens when you want to change the design? What happens when you want to take the design and use it as a UI for a web-app?
Using a tool that generates such crappy HTML may allow an inexperienced person to create a web page with a decent appearance, and it may even save an experienced designer a few minutes upfront. But over the lifecycle of a project it ends up being an enormous drain. If you're an enthusiastic teen putting up a web page for your mother's knitting circle, it's fantastic! But this is not in any sense a truly professional tool.