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by dgb23
1694 days ago
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Again, generalisations about performance like that is just not very useful. There are use cases where you get significant benefits from using persistent data structures. Aeron comes to mind as an example in regards to high performance solutions that uses them. But a more fundamental reason is that immutability can be part of your domain logic. Think video games like braid, or business applications where you need to derive a lot of different views and go back and forth between them, or domains where data just is inherently immutable such as accounting and so on. |
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> Think video games like braid
Braid doesn't use immutable data structures, it uses a historical record (and immutability would be incompatible with some of the mechanics).[1] The author of Braid is actually quite famous for his dislike of functional languages and immutability. He doesn't even like garbage collection because of the overhead it introduces.
Interestingly, he was talking about data structures for codebase representation (in the context of a compiler) a while back, and someone mentioned HAMTs. I'm definitely curious if they would work well there.
[1] https://www.youtube.com/watch?v=8dinUbg2h70