|
|
|
|
|
by nupitalnumber
1707 days ago
|
|
The interview made me want to try Inkle out as well, he has a very keen eye for what engages people and I wish that approach was more common in video game writing in general. What sort of game were you thinking of making? |
|
I came across Ink because I imagined that integrating some concepts from old Adventure Game Books might make for richer role-playing experiences than we typically see in mainstream RPGs.
Then I discovered that Inkle's own Sorcery! games already did all of that, and it did actually provide for a rich role-playing experience where your choices matter.
Rock Paper Shotgun had an article "How Little Choices Make Sorcery! Feel Epic" [0] that I came across in my research that explains better than I could why their system works so well.
ChoiceScript [1] and Yarnspinner [2] are two other tools I looked at.
It never got off the ground though. I see GitHub is hosting a game-jam in November. Perhaps it would be an opportunity to revisit the idea (depending on the theme)...
[0]: https://www.rockpapershotgun.com/how-little-choices-make-sor... [1]: https://github.com/dfabulich/choicescript [2]: https://yarnspinner.dev/